Gent in 1849.

نویسندگان

چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Adaptive Combination of Behaviors in an gent

Agents are of interest mainly when confronted with complex tasks. We propose a methodology for the automated design of such agents (in the framework of Markov Decision Processes) in the case where the global task can be decomposed into simpler -possibly concurrentsub-tasks. This is accomplished by automatically combining basic behaviors using Reinforcement Learning methods. The main idea is to ...

متن کامل

The Gent–McWilliams Skew Flux

This paper formulates tracer stirring arising from the Gent–McWilliams (GM) eddy-induced transport in terms of a skew-diffusive flux. A skew-diffusive tracer flux is directed normal to the tracer gradient, which is in contrast to a diffusive tracer flux directed down the tracer gradient. Analysis of the GM skew flux provides an understanding of the physical mechanisms prescribed by GM stirring,...

متن کامل

Dev114181 1840..1849

Homeoproteins of the Engrailed family are involved in the patterning of mesencephalic boundaries through a mechanism classically ascribed to their transcriptional functions. In light of recent reports on the paracrine activity of homeoproteins, including Engrailed, we asked whether Engrailed intercellular transfer was also involved in brain patterning and boundary formation. Using time-controll...

متن کامل

Ivan Petrovich Pavlov ( 1849 - 1936 )

Our mouth waters when we think of our favourite food, and so does that of a dog. But can we know what a dog is thinking about? An experimental entry to a dog's mind was achieved by Pavlov through a rather convoluted chain of studies performed at the beginning of the century that is now coming to an end. His approach is now common knowledge. If presentation of food is preceded every time by a be...

متن کامل

2 Overview of A GENT S CAPE

Virtual environments have a variety of uses, ranging from entertainment to simulation of hard-to-create environments for training and testing purposes. A common feature of virtual environments, especially those aimed at entertainment, is the presence of virtual entities we call agents, characters or objects in the virtual world possessing human characteristics and able to interact pro-actively ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Ghendtsche Tydinghen

سال: 1970

ISSN: 1783-9033

DOI: 10.21825/gt.v5i3.7514